1974 in video games
| |||
---|---|---|---|
+... | |||
1974 saw the expansion of technology and public awareness of video games. A proliferation of companies creating commercial video games in the coin-operated amusement market attracted attention from the mainstream press. Coin-operated games began to diversify in content beyond Pong derivatives. The first three-dimensional games were developed for linked graphical terminals which would not be widely commercialized. Some of the first efforts to create video game consoles after the release of Magnavox's Odyssey became available in the United States and Europe.
Events
[edit]- January 31 – A fire destroys the factory of Allied Leisure in Hialeah, Florida.[1] The company is forced to exit the video game industry temporarily.
- April 15 – Magnavox and Sanders Associates file suit against Atari Inc, Bally Mfg, Chicago Dynamic Industries, Allied Leisure, and Empire Distributing for infringement of the patents related to the Odyssey by Ralph Baer and Bill Rusch.[2] Magnavox’s wave of litigation would be highly consequential to the development of the video game industry.
- June 21–23 – The program Ribbit from the University of Waterloo earns victory at the First Canadian Computer Chess Championship, running off of a Honeywell 6050.[3][4] It later wins at the fifth U.S. American Computer Chess Championship, displacing the four time champion Chess 4.0.[5]
- July – Nakamura Seisakusho (later Namco) purchases Atari Japan for 296 million yen. The company becomes the exclusive distributor of Atari video games in Japan for several years – solidifying a long-term relationship between Atari and Namco.[6]
- August 5–8 – The first World Computer Chess Championship is held in Stockholm, Sweden. KaissaKaissa, a program developed in the Soviet Union, earns first prize.[7][8]
- August 27 – Sega sponsors a national tournament of competitive video games called the All Japan TV Game Championships at three hundred locations throughout Japan.[9][10]
- September 15 – The New York Times runs an article covering the Pong boom titled “The Space Age Pinball Machine.”[11]
- November 1–3 – The Music Operators of America show is held in Chicago, Illinois. Notable video games at the show include Qwak! by Atari, Tank by Kee Games, and Baseball by Ramtek.[12]
Financial performance
[edit]United States
[edit]Arcade
[edit]Total Video Game Cabinets: 40,000 units.[13][Note 1]
Total Video Game Revenue (machine sales): $40.5 million.[13][Note 2]
(*) Indicates a sales number given by official company sources.
Home consoles
Total Console Unit Sales: 145,000–150,000 consoles.[23][24]
Total Console Revenue (retail): $9–11.3 million.[23][25]
Title | Game console units (1974) | Manufacturer | Developer |
---|---|---|---|
Odyssey | 129,000[26]* | Magnavox | Sanders Associates/Magnavox |
(*) Indicates a sales number given by official company sources.
Publications
[edit]- August – Masumi Akagi publishes the first issue of the Japanese coin-operated amusement publication Game Machine. The magazine runs for 28 years.
- December – The American publication Play Meter, devoted to coin-operated amusements, publishes its first issue. Founding editor is Ralph Lally II.
Notable releases
[edit]- January – Dungeons & Dragons is released by Tactical Studies Rules.[28] The pen-and-paper tabletop game is the origin of the role-playing game and would exert a major influence on video games, through the genres of RPGs and adventure games.
Arcade games
[edit]- February – Taito’s Basketball by pioneering game designer Tomohiro Nishikado features the first human-shaped characters in a coin-operated video game.[29] Midway licenses the game for release in North America as TV Basketball, making it the first Japanese video arcade game to be officially exported to the U.S.[30]
- March – Atari releases Gran Trak 10, a video driving game featuring advanced technology including a ROM to store graphics and course data.[31] After initial manufacturing issues, the game becomes a massive success.[32]
- Meadows Games releases the enhanced ball-and-paddle game Flim Flam.[33] It's among the most successful Pong clones, released in both upright and cocktail cabinet format.[15][34]
- May – Clean Sweep is released by Ramtek, a ball-and-paddle game featuring screen-clearing gameplay.[35] It serves as an inspiration for Breakout.[36]
- August – Sega ships Balloon Gun in Japan, the first coin-operated video game utilizing a light gun.[37] The method used is different from the Odyssey light gun, able to identify individual parts of the screen being shot.
- October – Baseball by Ramtek is released.[38] In addition to being the first coin-operated sports video game to authentically depict aspects of its play, it is the first video game to represent multiple characters with animation frames on screen at once.[39]
- November – Kee Games releases Tank. The game is a reinterpretation of Computer Space featuring custom controls and competitive gameplay.[40] It becomes the best selling arcade video game released in 1974 in all and is seen as a defining moment for video arcade games.[41] The game is later adapted to Atari's Video Computer System as Combat.
- Taito releases Speed Race, a racing game featuring an early form of scrolling graphics. It helps pioneer 100 yen as a standard play price in Japan.[42]
- December – TV Pinball by Exidy introduces eliminating solid targets to ball-and-paddle games, preceding Breakout.[43]
Computer games
[edit]- The first version of Maze War is completed by three students at the NASA Ames Research Center in Moffett Field, California for the Imlac PDS-1 terminal. The game is seen as the progenitor of the first-person shooter.[44]
- January – The science fiction economic strategy game Star Trader is first distributed by the People’s Computer Company via paper tape.[45] It has a long-lasting legacy on computer systems, with subsequent iterations of the game expanding its design.
- March – Jim Bowery develops Spasim for the PLATO IV system, a graphical space flight simulator.[46] It is the first computer game to implement true 3D graphics, rather than fixed perspective. Spasim inspires a number of PLATO flight simulation games including Airace and Airfight.
- The first version of the game Wander is developed by Peter Langston. It is the earliest example of a parser-based storytelling game; an early example of interactive fiction.[47]
Hardware
[edit]Console
[edit]- Magnavox releases the Odyssey in markets outside of North America.
- July - Control Sales (sales arm of Universal Research Laboratories) offers the game console Video Action. It is a repurposing of Tennis Tourney by Allied Leisure, including a television and four potentiometer controls for $499 at retail.[48] It is the second unique video game console available to consumers.[49]
- August – Schraeder Electronics offers Dixi Ping Pong in the Netherlands, utilizing a custom transistor-to-transistor logic console design.
- October – Italian home appliance company Zanussi advertises the Ping-O-Tronic console. It features one-handed controllers.[50]
- Videomaster Ltd. of the UK offers Home T.V. Game, the first in a line of systems from the company.[51]
Business
[edit]- January 21 – Meadows Games is founded in Sunnyvale, California.
- June – David Nutting and Jefferey Fredericksen found Dave Nutting Associates in Milwaukee, Wisconsin in the facilities of coin-operated games company Milwaukee Coin Industries.[52] Dave Nutting Associates would create several important video games published by Midway Mfg including Gun Fight, Sea Wolf, Gorf, and Wizard of Wor.
- July 10 – Kenzo Tsujimoto founds the coin-operated machine operator IPM Co. Ltd. The company later changes its name to Irem Corporation.[53]
- July 23 – Sega Enterprises Inc. is incorporated. This is made the parent company of the Japanese Sega Enterprises Ltd. which continues to operate.[54]
- September – Atari Inc. purchases Kee Games and makes Joseph Keenan the President of Atari.[55] Atari continues to release games under the Kee Games label until 1978.
- October 25 – North American Philips purchases a majority share in Magnavox.[56]
Notes
[edit]- ^ The Frost & Sullivan estimate totals 30,000 games with traditional arcade cabinets and 10,000 for those under the new cocktail table presentation.
- ^ The Frost & Sullivan estimate totals $33 million in games with traditional arcade cabinets and $7.5 million for those with the new cocktail table presentation.
- ^ Ralph Baer's numbers compiled in April 1976 are mostly estimates without direct access to sales figures.
- ^ Kee Games version of Gran Trak 10.
- ^ Ralph Baer's numbers for Odyssey units sold per year contradict those of official figures disclosed by Magnavox in 1974.
See also
[edit]References
[edit]- ^ "Fire-Hit Hialeah Factory Expects To Resume Output Within the Month". The Miami Herald. February 5, 1974. pp. 5-B.
- ^ "Complaint For Patent Infringement". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. April 15, 1974. Retrieved October 1, 2024.
- ^ "Kitchener-Waterloo Community Corner Calendar of Events". Waterloo Region Record. June 14, 1974. p. 13.
- ^ "Computer chess champion". Star-Phoenix. June 25, 1974. p. 2.
- ^ "College computer loses electronic chess match". Daily Sentinel. November 15, 1974. p. 3.
- ^ Smith, Alexander (November 27, 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. Vol. 1: 1971 – 1982. CRC Press. p. 288. ISBN 978-1-138-38990-8.
- ^ "Bob Prinsen". Middlesex Chronicle. August 2, 1974. p. 10.
- ^ "UW Chess Team Third". Waterloo Region Record. August 9, 1974. p. 3.
- ^ "Sega Hosts TV Game Tourney In Tokyo". Cash Box: 45. October 26, 1974.
- ^ Horowitz, Ken (August 19, 2024). "Golden Age Game Tournaments: Sega's Hockey TV – Sega-16". Sega-16. Retrieved February 11, 2025.
- ^ Range, Peter Ross (September 15, 1974). "The space age pinball machine". The New York Times. p. 92.
- ^ "coin machine news". Cash Box: 40–41. November 16, 1974.
- ^ a b The Coin Operated and Home Electronic Games Market. Frost & Sullivan Inc. 1976. pp. 87–88.
- ^ Baer, Ralph H. (2005). Videogames: In the Beginning. Rolenta Press. p. 11. ISBN 978-0-9643848-1-1.
- ^ a b "Meadows Games: from California to the World". RePlay. 1 (38): 28–29. July 1976.
- ^ a b c d e f g h i Baer 2005, p. 11.
- ^ Wieder, Robert (September 1974). "A Fistful of Quarters". Oui: 59–61, 128–129.
- ^ Baer 2005, p. 12–13.
- ^ McEwan, Charles E. (January 31, 1980). "Charles R. McEwan Deposition". Bally Manufacturing Corporation v. D. Gottlieb & Co., et al. US District Court for the Northern District of Illinois, Eastern Division. Retrieved September 29, 2024.
- ^ Baer 2005, p. 10–11.
- ^ Cognevich, Valerie (March 15, 1986). "Video-game industry still evolving". Play Meter. 12 (4): 12, 14–16.
- ^ a b Neven, John F. (July 11, 1977). "Notice of Motion". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. Retrieved March 22, 2024.
- ^ a b The Electronic Games Market in the U.S. Frost & Sullivan Inc. 1983. pp. 26–26a.
- ^ Electronic Games & Personal Computers. Predicasts Inc. February 1979. p. 41.
- ^ Predicasts Inc. 1979, p. 42.
- ^ Fritsche, Robert E. (December 28, 1976). "Trial Transcript". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. p. 495. Retrieved September 29, 2024.
- ^ Baer 2005, p. 76.
- ^ Peterson, Jon (2024). Playing at the World, 2E, Volume 1: The Invention of Dungeons & Dragons. Game histories (2nd ed.). Cambridge, Massachusetts: The MIT Press. ISBN 978-0-262-37939-7.
- ^ Akagi, Masumi (2005). アーケードTVゲームリスト国内•海外編(1971-2005) [List of Arcade TV Games (1971-2005)] (in Japanese). アミューズメント通信社. p. 41. ISBN 978-4990251215.
- ^ Shaw, Mike (October 15, 1985). "East is East and West is East". Play Meter: 28, 30.
- ^ Fries, Ed (June 14, 2017). "Fixing Gran Trak 10". Retrieved October 1, 2024.
- ^ Smith 2019, p. 188–189.
- ^ "California Clippings". Cash Box: 56. March 30, 1974.
- ^ Smith 2019, p. 180.
- ^ "Streaking is new Clean Sweep is Newer". Cash Box. May 25, 1974. p. 51.
- ^ Smith 2019, p. 283.
- ^ Akagi 2005, p. 34.
- ^ "Ramtek Intro's Baseball Video Game at Expo". Cash Box: MOA28. November 2, 1974.
- ^ Smith 2019, p. 176.
- ^ Goldberg, Marty; Vendel, Curt (2012). Atari Inc.: Business is Fun. Syzygy Press. ISBN 978-0985597405.
- ^ Smith 2019, p. 193–194.
- ^ Smith 2019, p. 199–200.
- ^ Smith 2019, p. 201.
- ^ Moss, Richard (May 21, 2015). "The first first-person shooter". Polygon. Retrieved October 1, 2024.
- ^ "tapes". People's Computer Company: 13. January 1974.
- ^ Bowery, Jim (December 30, 2008). "Spasim (1974) The First First-Person-Shooter 3D Multiplayer Online Game". Retrieved September 30, 2024.
- ^ Ant (April 22, 2015). "Wander (1974) — a lost mainframe game is found!". Retroactive Fiction. Retrieved September 30, 2024.
- ^ Braun, David H. (June 14, 1974). "David Braun Deposition". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division.
- ^ Smith 2019, p. 210.
- ^ "Il Gioco-Sport di Moda". L'Europo: 1. October 10, 1974.
- ^ "Colour TV". Evening Post. October 24, 1974. p. 11.
- ^ Smith 2019, p. 271.
- ^ Smith 2019, p. 428.
- ^ Smith 2019, p. 292.
- ^ "Atari Acquires Kee Games Factory; Keenan Prexy, Bushnell Chairman". Cash Box: 36. September 21, 1974.
- ^ "Philips Has 84.1% Of Magnavox". The Cincinnati Enquirer. October 30, 1974. p. 22.